Ball-Ed adventures_Episode I
Ball ED has no hair and geeked too much watching vids.He once met god or else.One tremendous power of glitching the all world has been put between his mortal hands.Now it’s too late…
Ball-Ed adventures_Episode II
Ball ED is in the grip of violent headaches while his mysterious and untameable telekinetic powers increases.
Driven by hatred and plugged by the prospects which this sidereal gift provides, ED is now like a fox in a hen house and out for revenge…
Visuals, bent devices and sound scapes by Running Time.
Ball-Ed adventures_Episode III
On advice of an unknown, Ed goes to the doctor’s of the head. He will be admitted free of charge in mental resort where he will meet a fellow named napoleon…
Ball-Ed adventures_Episode VI
Ball Ed s’ennui et décide de sombrer dans le psychothrope épineux.
Saura-t-il se tirer de ce mauvais pas?
Ball Ed is bored and dwells into a thorny drug.
Will Ed be strong enough to get off that hell?
drawn and recorded all analog, thx Sony corp.,Panasonic inc.©Running Time 2016.
Alors qu’il va uriner dans les bois, Ball Ed fait la rencontre d’un extra-terrestre belge aux intentions bien mystérieuses.
BALL ED Ep.V now online!
Ed goes in the woods to urinate and makes the encounter of a belgian extra-terrestrial driven by mysterious intentions…
The fifth episode of a glitchy graphic novel.
Ball Ed’s adventures is a graphic novel inspired by André Breton and Philippe Souplault’s automatic writing process.
The illustrations have been produced with a modified low-fi analog video sketch pad from the early 1990’s.
Computer is only used to encode and edit.No compositing, no effects.
The challenging aspect of working with that tool is of course part of the concept because of its difficulty to draw with.The graphics tends naturally to be minimal and simple shapes based.
The drawings had to be completed straight and quite fast to avoid overheating issues and fatal crashes.
It has no ctrl Z history type comfort like we are used to on nowadays drawing programs.It has no back up option
and only one « undo » button.
Many Sketch pads were damaged, and fixed during the making.
Main idea was also to use and hack the « naive » icons stored in memory such as soccer balls, trees and more, incorporating them in this loufoque storytelling.
©Running time 2017.